Difference between revisions of "Present my own game"
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− | ==You designed a game | + | ==You designed a game and want to present it to our publishing unit Mücke Spiele== |
In general you have to note that we '''at Mücke Spiele only develop games that derive from game author`s competitions''', based on the competitions we run at www.spielmaterial.de: We define a set of materials that the authors have to use, however, they can add what ever items they want. | In general you have to note that we '''at Mücke Spiele only develop games that derive from game author`s competitions''', based on the competitions we run at www.spielmaterial.de: We define a set of materials that the authors have to use, however, they can add what ever items they want. | ||
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More information on these '''competitions''' can be found on the [http://spielmaterial.de/wettbewerbe/ Website]. | More information on these '''competitions''' can be found on the [http://spielmaterial.de/wettbewerbe/ Website]. | ||
− | Nevertheless, at Mücke Spiele we also publish '''unusual ideas''' e.g. our chess variant [http:// | + | Nevertheless, at Mücke Spiele we also publish '''unusual ideas''' e.g. our chess variant [http://verlag.muecke-spiele.de/en/muecke-spiele-chess-me/ Schachen] - a chess game without a board. Such unusal ideas offside the mainstream can be presented to [mailto:info@muecke-spiele.de mail-address]. '''Please''' provide: |
* short description | * short description | ||
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− | ''Note: How do game authors participate from sales of a game? | + | ==Presentation at other editors== |
+ | |||
+ | There are several ways to present your games to other publishers: | ||
+ | |||
+ | * '''Letters/mails''': When contacting editors by mail or e-mail, note that they receive many proposals and have to check them in short time. Make it easy for them by providing the information in a way that allows to work with them easily. Beside the basic data (number of players, age, duration) a pitch that characterises the game briefly is very important and shall create interst in the game by the editoral staff. Add pictures and a rulebook that is well-structured. | ||
+ | * '''personal presentation''': Much more effective, but sometimes hard to get the chance to are personal meetings, be it at the company or on fairs. For fairs, be sure to have appoitments. | ||
+ | |||
+ | |||
+ | ==Note: How do game authors participate from sales of a game?== | ||
Publishers and authors sign a contract on the game. The publishers receives the license to produce the game and market it in all possible ways. Game authors in return usually receive a license fee of 3% to 6% from the net sales. | Publishers and authors sign a contract on the game. The publishers receives the license to produce the game and market it in all possible ways. Game authors in return usually receive a license fee of 3% to 6% from the net sales. |
Latest revision as of 11:14, 18 February 2020
You designed a game and want to present it to our publishing unit Mücke Spiele
In general you have to note that we at Mücke Spiele only develop games that derive from game author`s competitions, based on the competitions we run at www.spielmaterial.de: We define a set of materials that the authors have to use, however, they can add what ever items they want.
More information on these competitions can be found on the Website.
Nevertheless, at Mücke Spiele we also publish unusual ideas e.g. our chess variant Schachen - a chess game without a board. Such unusal ideas offside the mainstream can be presented to mail-address. Please provide:
- short description
- rules
- photos
- example of a turn in the game
Presentation at other editors
There are several ways to present your games to other publishers:
- Letters/mails: When contacting editors by mail or e-mail, note that they receive many proposals and have to check them in short time. Make it easy for them by providing the information in a way that allows to work with them easily. Beside the basic data (number of players, age, duration) a pitch that characterises the game briefly is very important and shall create interst in the game by the editoral staff. Add pictures and a rulebook that is well-structured.
- personal presentation: Much more effective, but sometimes hard to get the chance to are personal meetings, be it at the company or on fairs. For fairs, be sure to have appoitments.
Note: How do game authors participate from sales of a game?
Publishers and authors sign a contract on the game. The publishers receives the license to produce the game and market it in all possible ways. Game authors in return usually receive a license fee of 3% to 6% from the net sales.
An example: 20 € consumer price = 10 € net retailer price, from this 6% = 0.60 €.
The effective license fee depends on different factors, which have to be defined. More information on this in the (German) Leitfaden für Spieleerfinder.